Wednesday, January 7, 2009

The art of movement


Few games are good enough to be fun just running around and doing nothing. Grand Theft Auto is one such game, with thrilling pursuits that distract people completely from its story and objectives.


Super Mario 64 is another, because of its superior character control. Jumping, cartwheeling, somersaulting, diving, jumping off walls, skidding, sliding. You don't control Mario... you ARE Mario.


I'm increasingly clear that I want to invest in character movement, and attempt to capture some of that Super Mario charm in 2d. Jumping from wall to wall to traverse a vertical corridor. Rolling underneath obstacles and enemies. Diving through narrow gaps. Leaping onto and up walls.


Ideas?

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