Wednesday, February 18, 2009

MIA


Ah... refactoring. As much as I like goofing around drawing rocks, grass and of course myself, life is not all fun and games. I'm about ready to start churning out lots of enemies and objects, but the internal architecture of my game code needs some work to make that a productive exercise.


I'm surprised how quickly I've been able to build up the game to where it is, but I've taken a bunch of shortcuts and made some compromises to enable that to happen. So time to go MIA for a few weeks, and when I come out the other side I'll hopefully be in a better position to be churning out features.


I'm going in!

Thursday, February 12, 2009

Ask ed


Have you ever noticed that nearly every magazine has a person named Ed, who is responsible for responding to readers' letters? Well I've just employed such an individual, and his surname is Itor!


Creating a game can be a long and arduous project, but there are moments of pure adrenaline. Now is such a moment! I've just implemented an inline game editor, and it rocks! It only places tiles right now, and you can't actually save yet, but the foundation is there and it just feels like such an important feature in terms of the overall game quality, because it removes all the tedious trial and error that would otherwise be required. Check it out!


Jumping video

As promised, a video of the new wall jumping moves. Enjoy!


Sunday, February 8, 2009

Progress report: Feb 8


Not much to say. Busy week, and I squeezed in just a few hours of work.



I did manage to add a few new moves, specifically 2 variations on wall jumping.



The player can now collect items too. The only items with meaning right now are keys, whereby doors can be locked until a specific key is found and then the door can be unlocked. Over time, items will become a fundamental aspect of the game, as the player will need to explore for items, trade them with NPC, etc.



Stay tuned for a video soon, featuring the new moves.