Thursday, July 30, 2009

Face lift


I've given the menu system a bit of a face lift, plus added some proper backgrounds to get a feel for what everything will actually look like. Here is a previous:



Developer logo, which appears when the game is starting up:






Title screen:






Basic outdoors level:






Dark level:






Treasure room within dark level:






In other news, I bought an Xbox 360 last weekend and a Creators Club subscription. As of last Sunday, my game now runs on both Windows and Xbox 360!

Sunday, July 26, 2009

Mi casa es tu casa


I thought it might be interesting to piece together a full room. The repeating status bar and background are just artifacts of the way I put the image together, so ignore them.



Check it out.




Thursday, July 23, 2009

Random


Some random screenshots, just because I can.



Flick the switch to access the key:






My favorite move. Chris falls between the spikes, and catches himself in a wind current and flies up towards the otherwise unreachable door. It has to be seen to be appreciated:






Past my bedtime:






Collect the key to pass through the door:






One of many bonus rooms:






That's all for now.

Wednesday, July 22, 2009

Introducing...


Long before I put out a casting call, the artist formerly known as Debra wanted to be a part of my game. And now she is.



Introducing the quick walking, swift talking, fears zero, super hero, ... Debstar! Check out her transformation below:






And as she appears in the game (ignore the yellow squares, which are sensor points for initiating dialog):




Tuesday, July 14, 2009

Blender


Throw a bunch of random things into a single environment, and see what happens.






So, what's new?



  • You can see all the enemies in action, including how the fireballs form a line and rotate around 1 common point.

  • There is a switch on the ground, and a door with a red indicator on it. Hit the switch, and the door turns green and is unlocked. Moving platforms can be activated in the same way.

  • A log bridge. This acts as a platform, meaning you can jump through it from underneath.

  • A sign post. Hit this, and a bubble appears showing what the sign says.

  • Some coins in the bottom corner. Well... chroins to be exact. You can't see the face clearly because of the angle, but I think you can guess who it is!



And now you're pretty much up to speed with where I'm at.

I'm back


That was a waste of 3 months! Oh well, I have a resolution to complete.


I'm now getting stuck into the art for this project. I have a list of every image I need to build, and I'm working my way through it. Here is a preview of some baddies I've created.


Standard baddies:








A slightly taller version:






This dude always chases the player:






This spiky obstacle moves about the level:






And this fireball typically moves in a circle, ala Super Mario Bros.






That's all for now.