Not much to say. Busy week, and I squeezed in just a few hours of work.
I did manage to add a few new moves, specifically 2 variations on wall jumping.
The player can now collect items too. The only items with meaning right now are keys, whereby doors can be locked until a specific key is found and then the door can be unlocked. Over time, items will become a fundamental aspect of the game, as the player will need to explore for items, trade them with NPC, etc.
Stay tuned for a video soon, featuring the new moves.
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